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Use this block for both voice and multimedia interactions to force Universal Routing Server (URS) to route the interaction to the first target type (ACD Queue, Destination Label, or Routing Point) without any other operations. The interaction is then routed unconditionally, i.e., URS does not check the status of the destination. Warning! Force should always be thought of as a last plan of action and therefore used infrequently. The Force Route block has the following properties:
Find this property's details under Common Properties.
Find this property's details under Common Properties.
Use this property to specify the routing transfer destination. Find this property's details under Common Properties.
Find this property's details under Common Properties.
A value expression, which returns the address that this interaction is to be redirected from. Set this property to the variable DNIS for voice interactions, or to the variable InteractionID for multimedia interactions. Composer will automatically set this property to DNIS or to InteractionID when the Destination property is set (respectively) to a Target Block or to a Route Interaction block. This property also supports a Resource type,which allows you to specify key-values. For additional information, see the Force Route Block.
Find this property's details under Common Properties.
Find this property's details under Common Properties.
Find this property's details under Common Properties.
This property specifies the ID of the Interaction to detach from this ORS session. Set to a meaningful value or keep the default value, which is the system variable InteractionId. Find more details under Common Properties.
This property is for future use by Orchestration Server. Its use will be described in various action elements reference in the Orchestration Server wiki.
Use for multi-site routing. Controls whether the Orchestration Platform should <detach> an interaction from the current session before routing to the specified targets. When this property is set to true, the interaction is detached from the current session.
Use to specify how long to attempt to <detach> if an initial attempt fails with an invalidstate error. Specify the timeout in milliseconds. If set to 0, no further attempt to detach is made. After the timeout, if the <detach> is not successful, no further attempts will be made and the block will attempt to reclaim the interaction back into the current session using <attach>.
This property accepts true/false values. When set to true and Detach is also true:
This property can be passed a positive integer value or a variable. This is the maximum time to wait (in seconds) for the destination session to read the originating session's context.
Find this property's details under Common Properties.