sm-resource-state-priority
Section: gim-etl
Default Value: ACW, NOT_READY, BUSY, READY
Valid Values: ACW, BUSY, NOT_READY, READY (all four in any order)
Changes Take Effect: On the next ETL cycle
Dependencies: populate-sm-resource-activity
Modified: 8.5.002
Specifies a list of the state names—BUSY, ACW, NOT_READY, or READY—in order of decreasing priority. When an agent simultaneously has different states on different DNs for a given media type, Genesys Info Mart uses this list to determine which state has the highest priority when determining a summarized state to store in the SM_RES_STATE_FACT or SM_RES_STATE_REASON_FACT table. Starting with release 8.5.002, Genesys Info Mart uses this list to evaluate the priority for media-neutral states (the agent's state across all media types), as well, if the populate-media-neutral-sm-facts option is set to true.
If you change the value of this option, you must specify all four values, in the changed order. If you do not specify all the values, Genesys Info Mart considers the option value to be invalid and uses the default value instead.
factor-dnd-into-sm-resource-states
Section: gim-etl
Default Value: false (for voice-handling and SIP switches); true (for multimedia-handling switches)
Valid Values: true, false
Changes Take Effect: On the next ETL cycle
Specifies whether DND (do-not-disturb) status for a resource on a given switch is factored into resource states and reasons.
- false (default for voice and SIP switches)—Genesys Info Mart does not factor DND into summarized resource states and reasons.
- true (default for eServices/Multimedia switches)—Genesys Info Mart does factor DND into summarized resource states and reasons.
When the value is true, DND will be reported only if it occurs within an agent's session relative to a given media type. DND that is set in a Multimedia login session prior to the addition of any media will not be reported.
max-session-duration-in-hours
Section: gim-etl
Default Value: 24
Valid Values: 1-10000
Changes Take Effect: On the next ETL cycle
Dependencies: None
Modified: 8.1.3 (minimum valid value changed)
Specifies the maximum duration, in hours, for a resource session in the SM_RES_SESSION_FACT table. Genesys Info Mart will end a resource session for an agent/media type after this timeout elapses if the session end has not been extracted from the IDB GX_SESSION_ENDPOINT table.
max-state-duration
Section: gim-etl
Default Value: 14400
Valid Values: Any integer greater than 900
Changes Take Effect: On the next ETL cycle
Dependencies: No direct dependency, but it would not be meaningful to set max-state-duration > (value of max-session-duration-in-hours expressed in seconds)
Introduced: 8.1.3
Specifies the maximum duration, in seconds, for an agent state in the SM_RES_STATE_FACT table. Genesys Info Mart ends the agent state if the IDB data does not show the agent transitioning to a different state by the time that the maximum duration (the state timeout) expires. The option enables you to:
- Improve performance of agent-activity transformation by reducing the amount of active data that Genesys Info Mart must maintain and by limiting the period of time for which lookups must be performed for agent-activity data.
- Recognize in a timely manner when an agent session has gone inactive.
The option was introduced in release 8.1.3.
max-state-duration
Section: gim-etl
Default Value: 14400
Valid Values: Any integer greater than 900
Changes Take Effect: On the next ETL cycle
Dependencies: No direct dependency, but it would not be meaningful to set max-state-duration > (value of max-session-duration-in-hours expressed in seconds)
Introduced: 8.1.3
Specifies the maximum duration, in seconds, for an agent state in the SM_RES_STATE_FACT table. Genesys Info Mart ends the agent state if the IDB data does not show the agent transitioning to a different state by the time that the maximum duration (the state timeout) expires. The option enables you to:
- Improve performance of agent-activity transformation by reducing the amount of active data that Genesys Info Mart must maintain and by limiting the period of time for which lookups must be performed for agent-activity data.
- Recognize in a timely manner when an agent session has gone inactive.
The option was introduced in release 8.1.3.
max-session-duration-in-hours
Section: gim-etl
Default Value: 24
Valid Values: 1-10000
Changes Take Effect: On the next ETL cycle
Dependencies: None
Modified: 8.1.3 (minimum valid value changed)
Specifies the maximum duration, in hours, for a resource session in the SM_RES_SESSION_FACT table. Genesys Info Mart will end a resource session for an agent/media type after this timeout elapses if the session end has not been extracted from the IDB GX_SESSION_ENDPOINT table.
populate-media-neutral-sm-facts
Section: gim-etl-populate
Default Value: false
Valid Values: true, false
Changes Take Effect: On the next ETL cycle
Dependencies: None
Introduced: 8.5.002
Enables or disables population of the summarized resource states across all media (including voice, e-mail, chat, and 3rd Party Media media types) in the SM_MEDIA_NEUTRAL_STATE_FACT table. The value of the applicable populate-sm-*-resource-activity option must be set to true for agent states on those media to be reflected in the media-neutral agent states. The media-neutral state is the highest-priority state in effect for any of the agent's media, where the priority is determined by the sm-resource-state-priority option.
ignored-reason-codes
Section: gim-transformation
Default Value: INTERACTION_WORKSPACE
Valid Values: A comma-separated list of reason codes
Changes Take Effect: At the next run of Job_TransformGIM
Dependencies: None
Introduced: 8.1.4
Specifies agent-state reason codes that will be ignored by reporting. Each reason code that you specify must exactly match the key name for that reason code. Any hardware or software reason code keys specified by this option will not appear in the RESOURCE_STATE_REASON and SM_RES_STATE_REASON_FACT tables.
The option was introduced in release 8.1.4.
populate-sm-voice-resource-activity
Section: gim-etl-populate
Default Value: true
Valid Values: true, false
Changes Take Effect: On the next ETL cycle
Enables or disables the population of voice resource activity in the SM_RES_SESSION_FACT, SM_RES_STATE_FACT, and SM_RES_STATE_REASON_FACT tables. The option also affects population of INTERACTION_RESOURCE_FACT columns related to agent states—namely, AFTER_CALL_WORK_* and *_ACW_* metrics and RES_PREVIOUS_SM_STATE_* and RES_PREV_SM_STATE_* references.
Genesys CX Insights
Genesys Customer Experience Insights (Genesys CX Insights or sometimes GCXI) provides a presentation layer that extracts data from the Genesys Info Mart database, and presents it in readable historical reports to enable business and contact center managers to make better business decisions for streamlining operations, reducing costs, and providing better services.
Genesys CX Insights has replaced Genesys Interactive Insights (GI2) as the historical reporting presentation layer. See also Genesys Info Mart and Reporting and Analytics Aggregates (RAA).
Glossary
Interaction Database
Also known as IDB. The database that stores data about contact-center interactions and resources at a granular level of detail.
See also
Interaction Concentrator.
Glossary
After Call Work
Also known as ACW. The state where a device, on behalf of an agent, is no longer involved with an Automatic Call Distributor (ACD) call. While in this state, the agent is performing administrative duties for a previous call (or another media interaction) and cannot receive further calls from the ACD.
See also Ready and Not Ready.
Glossary
sm-resource-state-priority
Section: gim-etl
Default Value: ACW, NOT_READY, BUSY, READY
Valid Values: ACW, BUSY, NOT_READY, READY (all four in any order)
Changes Take Effect: On the next ETL cycle
Dependencies: populate-sm-resource-activity
Modified: 8.5.002
Specifies a list of the state names—BUSY, ACW, NOT_READY, or READY—in order of decreasing priority. When an agent simultaneously has different states on different DNs for a given media type, Genesys Info Mart uses this list to determine which state has the highest priority when determining a summarized state to store in the SM_RES_STATE_FACT or SM_RES_STATE_REASON_FACT table. Starting with release 8.5.002, Genesys Info Mart uses this list to evaluate the priority for media-neutral states (the agent's state across all media types), as well, if the populate-media-neutral-sm-facts option is set to true.
If you change the value of this option, you must specify all four values, in the changed order. If you do not specify all the values, Genesys Info Mart considers the option value to be invalid and uses the default value instead.
factor-dnd-into-sm-resource-states
Section: gim-etl
Default Value: false (for voice-handling and SIP switches); true (for multimedia-handling switches)
Valid Values: true, false
Changes Take Effect: On the next ETL cycle
Specifies whether DND (do-not-disturb) status for a resource on a given switch is factored into resource states and reasons.
- false (default for voice and SIP switches)—Genesys Info Mart does not factor DND into summarized resource states and reasons.
- true (default for eServices/Multimedia switches)—Genesys Info Mart does factor DND into summarized resource states and reasons.
When the value is true, DND will be reported only if it occurs within an agent's session relative to a given media type. DND that is set in a Multimedia login session prior to the addition of any media will not be reported.
Do_Not_Disturb
Also known as DND. The Private Branch Exchange (PBX) functionality that prevents calls from ringing on an extension for which DND is activated. Some DND attributes include directing the call to a preassigned extension (such as a secretary or assistant), busy signal, DND signal, or recorded message that is generated by the telephone switch.
Glossary
Interaction Concentrator
Also known as ICON. A Genesys product that collects and stores detailed data from various sources in a contact center that is empowered by using Genesys software. Downstream reporting systems can access Interaction Concentrator data in near–real time.
Operating on top of Genesys Framework, the product consists of a server application that is called ICON and a database that is called Interaction Database (IDB). The server receives data from data sources such as Configuration Server, T-Server, or particular Genesys solutions; it then stores this data in IDB by using Genesys DB Server.
Glossary
Populating Agent Activity Data
Genesys Agent activity data for both active and completed agent states is stored in summary tables for resource sessions, states, and reasons relative to a given media type, for all media types. The summarized data, which is drawn from ICON, is stored in the following tables:
- SM_RES_SESSION_FACT
- SM_RES_STATE_FACT
- SM_RES_STATE_REASON_FACT
Starting with release 8.5.002, the SM_MEDIA_NEUTRAL_STATE_FACT table stores the summarized states for each agent resource across all media.
Features of agent activity data
The following are important, configurable features of agent activity data in Genesys Info Mart:
Do-Not-Disturb — Do-Not-Disturb (DND) status for each DN (or place and media type in the case of eServices/Multimedia) can optionally be factored into the SM_RES_STATE_FACT and SM_RES_STATE_REASON_FACT tables, depending on the setting of the factor-dnd-into-sm-resource-states configuration option on the Switch object.
DND is treated as a NOT_READY state, with the predefined software reason key DND On and no reason value. The termination of the DND state is treated as a READY state. For more information, see Including Do-Not-Disturb data in summary tables.
Limitation: DND will be reported only if it occurs within an agent's session relative to a given media type. DND that is set in a Multimedia login session prior to the addition of any media will not be reported.
Agent state hierarchy — Agent states are organized in a hierarchy, so that a higher-priority state takes precedence if multiple states happen simultaneously. The default priority list (in descending order) is ACW, NOT_READY, BUSY, READY.
You can change the hierarchy of states in the summarized resource state tables by adjusting the settings for the sm-resource-state-priority configuration option. However, be aware that, for parallel states, the state that is reported in the SM_RES_STATE_FACT, SM_RES_STATE_REASON_FACT, and SM_MEDIA_NEUTRAL_STATE_FACT tables also depends on whether ICON has been set to interrupt After Call Work (ACW) and NotReady states when an agent places or receives another interaction (see Obtaining uninterrupted voice AfterCallWork and NotReady data).
- Uninterrupted voice ACW and NotReady data — Genesys Info Mart can represent voice ACW and NOT_READY states and reasons that are sourced from ICON and have these states not be interrupted by incoming or outgoing calls that an agent makes while in these states. For more information, see Obtaining uninterrupted voice AfterCallWork and NotReady data.
How are summarized resource sessions, states, and reasons populated?
The SM_RES_SESSION_FACT, SM_RES_STATE_FACT, and SM_RES_STATE_REASON_FACT tables incorporate all data during the period in which an agent is logged on to a particular media type, regardless of the number of DNs or queues to which the agent logs on. By default, agent activity for all media types is included in the tables, but you can exclude certain media types by setting the applicable populate-sm-<media type>-resource-activity option in the [gim-etl-populate] configuration section to false. Starting with release 8.5.002, the SM_MEDIA_NEUTRAL_STATE_FACT table stores the summarized states for each agent across all media for which Genesys Info Mart stores agent activity data.
The media-specific summarized tables are populated based on the start and end time taken from corresponding IDB fields of the date format, in order to achieve precision in scenarios with very short agent states.
- For voice, the start and end times are taken in milliseconds, and this precision is used in internal calculations for summary voice agent states, reasons, and sessions. This ensures, for example, the proper alignment of multiple agent states that occur within the same second. The time values that result from calculations, including durations, are converted to a second format when stored in the Info Mart database.
- For multimedia, the start and end times are taken in seconds, which is the precision currently available from the data source. Although agent states, reasons, and sessions for agents handling multimedia interactions are calculated in milliseconds, the initial input has a one-second precision. The time values that result from calculations, including durations, are stored in the Info Mart database in seconds.
- The SM_MEDIA_NEUTRAL_STATE_FACT table is based on media-specific data in the SM_RES_STATE_FACT table and does not record subsecond states.
The SM_RES_SESSION_FACT table
This table provides a summary of resource sessions by agent and media type. Genesys Info Mart always populates this table.
Each row of this table summarizes the login session(s) of all DNs and places that are associated with an agent relative to a given media type. The grain of the fact is an accumulating snapshot that represents the duration of the summary session.
A summary session represents the contiguous duration that an agent resource is logged on for a given media type, irrespective of the number of DNs and/or queues to which the agent resource logs on.
- For voice, a summary session starts when an agent resource first logs on to any voice DN-queue combination. The session continues, irrespective of how many other voice DNs and/or queues the agent logs on to. The session ends when the agent resource logs off all voice DNs and queues.
- For multimedia, a session is first created when the agent resource adds a media type to their login session or logs onto a DN that supports this media. The login session continues until the agent resource removes the media type from the last login session that includes this media type, or logs out of the last DN that includes this media type.
Start and end dates and times are stored as facts in UTC time. Start and end date and times are also stored as a dimension reference for DATE_TIME. Both active and completed sessions are populated.
The SM_RES_STATE_FACT table
Each row of this table describes a summarized agent resource state relative to a given media type. The grain of the fact is an accumulating snapshot that represents the duration of the summarized state. Genesys Info Mart always populates this table.
A summary state represents the contiguous duration that an agent resource is logged on with a particular state for a given media type, irrespective of the number of DNs, places, and/or queues to which the agent resource logs on. The summary state is chosen from among the concurrent states of all DNs to which the agent is logged on, based on the configured state priority list. For multimedia, there are no DNs, so that the summarized state represents the state of the agent relative to the media type.
This table is sourced from IDB. The following states are recorded:
- Unknown (the agent is logged on, but the agent state is unknown)
- Busy
- Ready
- NotReady
- AfterCallWork (voice media only)
The start and end dates and times are stored as facts in UTC time. The start date and time are also stored as dimension references for the DATE_TIME dimension.
Whether the NotReady or AfterCallWork (voice media only) states can be interrupted by interactions that the agent initiates or receives while in these states depends on the configuration of the underlying ICON application.
Do-Not-Disturb is optionally factored into resource states in this table, based on the configuration of the underlying Switch object (see Including Do-Not-Disturb data in summary tables).
The SM_RES_STATE_REASON_FACT table
Each row of this table describes a summarized agent resource state reason and workmode relative to a given media type. The grain of the fact is an accumulating snapshot that represents the duration of the summarized state reason. Genesys Info Mart always populates this table.
A summary state reason represents the contiguous duration for which an agent resource is in some state with a particular state reason for a given media type, irrespective of the number of DNs and/or queues to which the agent resource logs on. A reason code state that is written into this table should have a highest priority among all concurrent agent states. This means the same state (without reason) will occur in the SM_RES_STATE_FACT table.
The SM_RES_STATE_REASON_FACT table is sourced from IDB. Reasons are recorded for the following states:
- Ready
- NotReady
- AfterCallWork (voice media only)
The start and end dates and times are stored as facts in UTC time. The start date and time are also stored as dimension references for the DATE_TIME dimension.
Genesys Info Mart does not provide a default reason for the NotReady state. Whether the NotReady or AfterCallWork (voice media only) states can be interrupted by interactions that the agent initiates or receives while in these states depends on the configuration of the underlying ICON application.
Do-Not-Disturb is optionally factored into summary state reasons with the predefined reason code key DND On and no reason value, based on the configuration of the underlying Switch object (see Including Do-Not-Disturb data in summary tables). All reasons that are associated with the current highest priority state of the agent are recorded.
When multiple reason codes occur simultaneously for one agent, Genesys Info Mart chooses one of them to record in the SM_RES_STATE_REASON_FACT table based on the following considerations:
- A software reason code takes priority over hardware.
- If the keys are different, the higher-value string takes priority.
- If the keys are the same, the key with the higher string value (not the higher numeric value) takes priority (using case-insensitive alphabetical comparison).
- The DND on reason takes the lowest priority with respect to other reason keys.
- Among two identical software reason codes with identical keys the priority is given to the state with the larger case-insensitive alphabetical reason code value.
.
When a reason-code state has a lower priority than some other concurrent agent state without a reason, this reason code state is not recorded in the SM_RES_STATE_REASON_FACT table.
Detailed information on all of the simultaneous reason codes is available in the GIDB_G_AGENT_STATE_RC_V, GIDB_G_AGENT_STATE_RC_MM, GIDB_G_AGENT_STATE_A_V, and GIDB_G_AGENT_STATE_A_MM tables. Note that the GIDB_G_AGENT_STATE_RC_V and GIDB_G_AGENT_STATE_RC_MM tables may contain multiple records for a single interaction, differing in their ending timestamp, if a reason-code state starts in one extract interval and ends in another extract interval.
The ignored-reason-codes configuration option enables you to filter out reason codes that are not useful for reporting, so that they do not interfere with the priority rankings. Any hardware or software reason code keys specified by this option will not appear in the RESOURCE_STATE_REASON and SM_RES_STATE_REASON_FACT tables. For example, by default, Genesys Info Mart will ignore the INTERACTION_WORKSPACE key that Genesys License Reporting Manager (LRM) attaches to interactions to indicate that Genesys Workspace Desktop Edition (formerly known as Interaction Workspace [IWS]) is being used.
The SM_MEDIA_NEUTRAL_STATE_FACT table
This table, which was introduced in release 8.5.002, is populated when the populate-media-neutral-sm-facts configuration option is set to true.
Each row of this table describes a summarized state of an agent resource across all media. Using media-specific SM_RES_STATE_FACT data as the source, the media-neutral state is the highest-priority state in effect for any of the agent's media for which Genesys Info Mart has been configured to populate summarized states. The priority is based on the configured state priority list.
A new row is inserted whenever there is the possibility that a new media-neutral summarized state was entered, such as when a summarized state begins in any media session for the resource, or when a summarized session for the resource ends. Because of the way the rows are populated, there may be multiple sequential rows for an agent with the same media-neutral state. There will never be more than one media-neutral state for an agent in the same second.
The SM_MEDIA_NEUTRAL_STATE_FACT table is populated up to the point where summarized state data is available for activity from both voice and multimedia data sources. Because evaluation of the highest media-neutral state can occur only after the media-specific summarized states have been transformed, population of the SM_MEDIA_NEUTRAL_STATE_FACT table is commonly one ETL cycle behind the SM_RES_STATE_FACT table.
The STUCK_FLAG indicates whether the highest-priority media-neutral state was determined based on data from only one of the data domains (voice or multimedia) — for example, because one of the data domains was lagging significantly behind the other, or because there is only one data domain in the deployment.
The start and end dates and times are stored as facts in UTC time. The start date and time are also stored as dimension references for the DATE_TIME dimension. The start and end times result from calculation of the media-neutral summarized resource state and do not necessarily match the values in the underlying GIDB table(s) or the SM_RES_STATE_FACT table.
How is summarized data processed?
Genesys Info Mart combines information from ICON for the same agent and media type from the ICON GX_SESSION_ENDPOINT table to form summarized media type sessions.
For both voice and multimedia, Genesys Info Mart combines information for the same agent and media type from the GX_SESSION_ENDPOINT, G_LOGIN_SESSION, G_AGENT_STATE_HISTORY, G_AGENT_STATE_RC, G_AGENT_STATE_RC_A, and G_DND_HISTORY tables in IDB to form summarized states and reasons, which optionally have Do-Not-Disturb status factored into them.
In addition, for voice, a configurable state priority list is used to determine which DN’s state is considered to be the winning state if the agent is logged on to more than one voice DN at a time.
The timestamps for the start and end time in summarized tables may not match times in the IDB tables. END_TS in summarized tables means the beginning of the second by which the state has ended.
The difference in stored times becomes greater in complex scenarios with multiple simultaneous states for the same agent.
Moreover, the state sequence order may be incorrect in deployments with multiple Interaction Concentrator instances, because of time synchronization errors between the hosts.
Special considerations for long-duration sessions or states
Given usual contact-center organization and policies, Genesys reporting does not expect agent login sessions or states to be very long-lasting. However, in practice, agent sessions and states might last indefinitely — for example, if agents never log out.
From the point of view of Genesys Info Mart operations, long-lasting agent sessions and states negatively affect transformation performance. From the point of view of data quality, very long-lasting agent sessions or states can yield misleading reporting results — for example, if shift reporting (perhaps used for agent compensation) is based on unrealistic agent-activity data.
For these reasons, Genesys Info Mart provides functionality to apply timeouts to agent login sessions and states that exceed configurable maximum durations. By default, Genesys Info Mart allows a maximum duration of 24 hours for login sessions and 4 hours for each instance of an agent state within a login session. You can change the respective maximum durations by adjusting the settings for the max-session-duration-in-hours and max-state-duration options.
Detecting session inactivity
The timeout implementation enables Genesys Info Mart to detect when a session has gone inactive.
Genesys Info Mart will end the session when all states have ended, even if the end of the session has not been extracted and the session has not yet timed out. For example, if a state is timed out by max-state-duration and there are no other active states, then Genesys Info Mart deems the session to be inactive and terminates it.
Recognition of sessions that have gone inactive can provide more useful reporting on situations in which agents forget to log out. The smaller the value of max-state-duration, the sooner Genesys Info Mart will detect the session inactivity.
Handling resumed session activity
If a state transition occurs in a session that Genesys Info Mart previously timed out or ended because of inactivity, Genesys Info Mart creates a new session beginning with the new state. The new session continues until the first of the following occurs:
- All states in the new session have ended or have timed out.
- The new session times out after max-session-duration-in-hours.
- SM_RES_STATE_REASON_FACT.SM_RES_SESSION_FACT_KEY = -1
- SM_RES_STATE_REASON_FACT.SM_RES_STATE_FACT_KEY = -1
Special case with no contact center activity
In the rare event that there is no call or interaction activity in the contact center, agent states are updated only after some delay. You can minimize this delay by setting an appropriate value for an ICON configuration option, dss-no-data-tout. The default value is 300 seconds. As a result, by default there is a five-minute (300 second) delay before Info Mart sees that the agents have no interaction states. Genesys recommends that you reduce the delay to 60 seconds.
Obtaining uninterrupted voice AfterCallWork and NotReady data
To obtain uninterrupted ACW and NOT_READY data, set the gls-enable-acw-busy configuration option, which is located in the [gts] section on the Annex tab of the Switch configuration object, to 0 (the default setting is 1). This setting affects the agent model for parallel states.
Regardless of the configured priority list for parallel agent states in Genesys Info Mart, if gls-enable-acw-busy=0 and an agent goes into the ACW or NOT_READY state and then makes some calls on the same switch during ACW or NOT_READY, ICON considers such calls to be a part of the ACW or NOT_READY state.
This means that, even if the default priority list is changed to have BUSY take first precedence over ACW and NOT_READY, but ICON is configured not to interrupt ACW and NOT_READY states, the BUSY state is not recorded when it happens during uninterrupted ACW and NOT_READY states.
Including Do-Not-Disturb data in summary tables
Do-Not-Disturb data is optionally factored into states and reasons in the summarized SM_RES_STATE_FACT and SM_RES_STATE_REASON_FACT tables for all media types. Inclusion of DND data is controlled by the factor-dnd-into-sm-resource-states configuration option, which is located in the [gim-etl] section on the Annex tab of each switch. The default setting is true for eServices/Multimedia switches and false for voice switches.
For eServices/Multimedia, Do-Not-Disturb is treated as a global NotReady for all media types to which an agent is logged on at a given place.
DND states are treated as NotReady with a reason that indicates DND on. The following table describes how DND state is calculated for the default state priority list (AfterCallWork, NOT_READY, BUSY, READY, UNKNOWN). The logic might be different for a user-configured state priority list, specified by the sm-resource-state-priority configuration option.
Conditions | Resulting DND Status |
---|---|
DND is turned on and the declared state is currently Ready. | The resource is considered to be in a NotReady state with a reason that indicates DND On. |
DND is turned off and the declared state was previously Ready. | The resource returns to Ready with whatever reasons were originally attached to the Ready request. |
DND is turned on and the declared state is currently AfterCallWork. | The resource stays in the AfterCallWork state.
If AfterCallWork ends before DND is turned back off, the resource becomes NotReady, and the reason is DND On. If DND is turned on and off during AfterCallWork, the resource state is never shown as NotReady. Note: AfterCallWork applies only to non-multimedia media types. |
The resource is in NotReady state and DND is turned on or off. | Any NotReady reasons that are currently in effect are not interrupted. If an existing NotReady state had no reasons, a new NotReady reason state with the key DND On is added. |
The resource is in Busy state and DND is turned on. | The resource immediately enters the NotReady state with DND On as the reason, and the Busy state is closed. |