Occurs when an interaction event is dispatched.

C# | Visual Basic | Visual C++ |
event EventHandler<EventArgs<IInteraction>> InteractionEvent
Event InteractionEvent As EventHandler(Of EventArgs(Of IInteraction))
event EventHandler<EventArgs<IInteraction^>^>^ InteractionEvent { void add (EventHandler<EventArgs<IInteraction^>^>^ value); void remove (EventHandler<EventArgs<IInteraction^>^>^ value); }